Global Cloud Gaming Market Report (2022 to 2027) – Size, Trends, Forecast, Competitive Analysis, and Growth Opportunities – ResearchAndMarkets.com

Dublin–(business wire–“Cloud Gaming Market Size, Trends, Forecast, Competitive Analysis, and Growth Opportunity: 2022-2027” report has been added. of ResearchAndMarkets.com proposal.

Cloud gaming refers to the process of playing video games on servers located remotely in data centers. Streaming a game on a cloud gaming platform requires a high speed, stable and low latency internet connection; No need to download or install games on any device.

Games can be played on various devices with the help of a controller, such as a smart TV or a gaming console, which sends data to the server as input. The output information is projected into the display module by the server. This, in turn, provides critical information to the data center and the game is rendered and played on a remote server with local interaction on the devices. It provides advantages to gamers to play any game, anytime and on any device.

It also served as a source of socialization and entertainment during the pandemic. Cloud gaming platforms are in high demand because they provide a better gaming experience and reach a larger number of gamers in the new normal (post-pandemic).

The long-term market outlook appears favourable, with substantial growth opportunities across sectors. Also, the ongoing shift from console to cloud-based gaming will continue to create substantial growth opportunities for market stakeholders. Overall, the cloud gaming market is estimated to grow at an impressive CAGR of 29.1% during the forecast period to reach a value of US$ 10.5 billion in 2027.

Major players

The cloud gaming market is gradually consolidating with mergers and acquisitions with major companies quickly gaining a leading position and tapping the growing opportunities in this rapidly expanding market. For example, Sony Corporation, the regions leading provider of cloud gaming, acquired Bungie. After the acquisition, Sony Corporation successfully moved forward in the market with more capacity and expansion of its game titles. However, the market entry of many new players is likely to make the business environment challenging for the major players.

The cloud gaming industry’s supply chain includes cloud computing providers, game developers, cloud gaming providers, telecommunications partners and end-users. Major players are trying hard to vertically integrate to gain a competitive edge in the market.

Following are some of the major players in the cloud gaming market:

  • Sony Corporation

  • Nvidia Corporation

  • Microsoft Corporation

  • Amazon Inc.

  • Ubitus KK

  • Report Features

The cloud gaming market is segmented into the following categories:

Cloud Gaming Market, by Streaming Type

  • Video Streaming (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of World)

  • File Streaming (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of World)

Cloud Gaming Market, by Device Type

  • PCs & Laptops (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of World)

  • Smartphones (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of World)

  • Smart TVs (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of World)

  • Gaming Consoles (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of World)

Cloud Gaming Market, by Genre Type

  • Puzzles and Social Games (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)

  • Adventure and Sports (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)

  • Arcade (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of World)

Cloud Gaming Market, by Gamer Type

  • Casual Gamers (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of World)

  • Hardcore Gamers (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)

Cloud Gaming Market, by Region

  • North America (Country Analysis: United States and Rest of North America)

  • Europe (Country Analysis: Germany, France, UK and Rest of Europe)

  • Asia-Pacific (Country Analysis: China, Japan, India, Southeast Asia, and Rest of Asia-Pacific)

  • Rest of the world (sub-region analysis: Latin America, Middle East and others)

For more information about this report visit https://www.researchandmarkets.com/r/6lsy7v

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