Indonesia’s Ministry of Tourism and Creative Economy has partnered with Magnus Digital Indonesia to develop WonderVerse Indonesia, a metaverse technology channel that allows interactive and digital promotion of Indonesia’s tourism and creative economy. With Metaverse, the Ministry and Magnus Digital Indonesia hope to promote the beauty and uniqueness of Indonesia to the rest of the world.
The Ministry of Tourism aims to advance Indonesia’s tourism potential and creative economy by implementing a 3G strategy: Gersep (Move Fast), Geber (Work Together), and Gaspol (Work in all possible business areas). Tourism and Creative Economy Minister Sandiaga Salahuddin Uno initiated this initiative. The project will also allow companies Promote their products digitally on WonderVerse Indonesia.
WonderVerse Indonesia is divided into four parts called “lands” that represent Indonesia as an archipelagic country.He covers various “grounds”:
1. The lobby
Visitors can interact with local animals, enjoy digital galleries from Indonesian artists and a wide screen showcasing a variety of upcoming attractions.
2. WonderFun Land
All Indonesian digital traditional games and entertainment such as wayang shows, traditional dances, live streaming concert.
3. WonderGoods Land
Visitors can shop for a variety of local goods and merchandise, marketed by tourism and creative economy merchants.
4. WonderReal Land
Visitors can directly purchase flight tickets, hotels, and accommodations in the top 5 destinations they want for their vacation.
According to the tourism minister, there is a possibility of adding more “lands” in the future to make the platform more interactive and interesting. With the presence of WonderVerse Indonesia, Indonesia’s tourism and creative economy is expected to bounce back. At the same time, the project also opens up a lot of opportunities by creating new jobs in the fields of tourism and creative economy, especially in promoting products and participating in building Indonesia’s economy. The collaboration between the Ministry of Tourism and Magnus Digital Indonesia is the first step in supporting and advancing tourism for the country.
“We are now in a transitional period where digitalization becomes the driving force behind new platforms that promote transformation and tourism promotion. We are looking for ways to accelerate technology development as Metaverse is a place where we can conduct activities interactively. It is considered a success that was rapid And can be experienced because of the epidemic,” added Uno.
WonderVerse Indonesia can be accessed anywhere through the desktop site, and for future development. This can be extended to VR which has opened up opportunities for the tourism industry and the creative economy to reach the younger generation anytime and anywhere. However, to be able to get the best user experience, there are minimum specifications that must be met or an Internet connection with a minimum speed of 25Mbps.
“As the digital world and technology continue to develop in Indonesia, we hope that WonderVerse Indonesia, developed by Magnus Digital Indonesia, can become a forum for the Ministry of Tourism and Creative Economy to introduce the beauty of Indonesian culture to the world. Furthermore, WonderVerse Indonesia can become a medium of information and a platform for digital, travel and creative economy. In this context, it can provide great benefits for Indonesia,” said Hendra Liman, CEO of Magnus Digital Indonesia.
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